Tag: fanart

The Cosmos of Star Wars by Sébastien Del Grosso

Source: PetaPixel

French freelance photographer and graphic designer Sébastien Del Grosso (or visit artist page on Behance) has created a series of beautiful artworks based on the Star Wars universe. It might not look like it, but photography played a big role in the project.

For one of these images, Del Grosso started with a single battle droid action figure and a miniature blaster.

He poses the action figure in front of a bright screen as backlighting to capture just the silhouette in a photo using his DSLR.

By combining several silhouettes into the same frame, he creates groups of figures.

Del Grosso then places the silhouettes onto a background and adds additional digital touches to bring the scene to life. What resulted is this piece, titled “Geonosis,” which shows battle droids marching down a battlefield:

He did the same with a photo of a stormtrooper action figure…

…to create this piece, titled “Jakku”:

With a few exceptions, pretty much all of Del Grosso’s backgrounds are created using photographs as well before textures and other edits are applied.

Here are more of the pieces from the project, titled “Le Cosmos de Star Wars” (click any image to see in slideshow):

From Sébastien Del Grosso, see also the gallery “Star Wars Villains”, on Behance.

The Last Jedi fan trailers

The Last Jedi 16-Bit Trailer earns director’s approval

Source: ScreenRant.Com

In the past month, the video recreating the trailer for Star Wars: The Last Jedi in a 16-bit video game format has caught the attention of Episode VIII filmmaker Rian Johnson. Watch it below:

Taking a much different and far more unique approach, JoBlo has posted a 16-bit trailer (even though they technically refer to it as 8-bit) for The Last Jedi. Of course, The Last Jedi trailer mostly featured Rey (Daisy Ridley) and Luke Skywalker (Mark Hamill) – who did more in the preview than he did in his entire role in The Force Awakens – but in JoBlo’s version, they ingeniously broadened the perspective to some of the events in the trailer without changing the context of the footage.

The 16-bit trailer for The Last Jedi hearkens the classic NES video game format all around, from the retro video game music (set to John Williams’ ominous new variation on the Star Wars theme) to an avatar of Luke and scripts of his dialogue. The 16-bit trailer was so pleasing to Johnson, in fact, that he tweeted a nostalgic response:

There’s no question that the 16-bit trailer for The Last Jedi will instantly send gamers on a trip down memory lane, especially those who were fans of Super Star Wars on SNES. The trailer homage clearly struck a nerve with Johnson, who proved that he is just as much a fan of Star Wars as he is a creative force behind The Last Jedi.

The Last Jedi trailer reimagined as a 1980s computer game

Source: ScreenRant.Com and Mashable.Com

Showing true dedication to the Star Wars universe, an designer painstakingly recreated the trailer for The Last Jedi using nothing but an old Apple computer. The Indonesian designer Wahyu Ichwandardi usernamed Pinot recently posted his trailer remake for The Last Jedi on Twitter, and rather than imitate the computerized style of the ’80s, he went back to the original hardware and software. Using an Apple IIc and the program Dazzle Draw, Pinot redrew nearly every frame from the trailer. It was likely a challenging process, but the results are a lot of fun.

Though some of the action is cut short due to the rendering of the graphics, it’s still quite a feat to see all of the characters, ships, and explosions rendered in the green lines that will be familiar to fans of a certain age. And while the 8-bit trailer remake has become pretty rote at this point, we don’t imagine this style of tribute will be replicated too often. As such, it’s fitting piece of fan art that will likely stand on its own for some time.

Ichwandardi, who is based in New York, painstakingly drew his tribute on a KoalaPad from the ’80s, using a 1984 bitmap paint program, Dazzle Draw. In the ’80s, the setup was deemed the “most complete computer graphics system,” but it’s clear from his process how far we’ve come.

For instance, in order to draw in layers for the animation, the illustrator had to draw each layer by hand, using plastic sheets held over the monitor, to trace each frame from the trailer, for reference.

Click here and just take a look at how he does it:

Over the course of three weeks, he used 48 floppy disks (remember those?), each with 140KB of memory, and produced 288 image files which totalled a whopping 6MB in size. Its pretty darn close to the original:

Rogue One Pixel Art by Mikołaj Birek

According to Wikipedia, Pixel Art is a form of digital art, created through the use of software, where images are edited on the pixel level. The majority of graphics for 8-bit and 16-bit computers and video game consoles, as well as other limited systems like graphing calculators, is pixel art.

But if Rogue One: A Star Wars Story was designed to be a video game? How would the characters look like? To answer this question, Poland Illustrator and Digital Artist Mikołaj Birek has created this amazing series called Rogue One Pixel Art. Visit Mikołaj Birek Page for more details. Source: Tumblr.

And how the duel between Obi-Wan and Darth Maul in Star Wars Rebels would be in a 16-bit video game?